-------- THE HPL ENGINE LOG ------------ Initializing FMOD. Number of hardware 2D channels: 32 Number of hardware 3D channels: 32 Number of total hardware channels: 64 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Added resource directory 'core/programs' Added resource directory 'core/textures' Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 6 Max texture coord units: 6 Two sided stencil: 0 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 0 Vertex Program: 1 Fragment Program: 0 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 1 Creating graphic systems Loaded resource 'PointLight2D' in 3 ms Renderer2D created Creating screen buffers size 800.000000 : 600.000000 Creating programs 'PostEffect_Blur_vp.cg' using profile: 'arbvp1' Loaded resource 'PostEffect_Blur_vp.cg' in 60 ms 'PostEffect_Blur_Rect_fp.cg' using profile: UKNOWN Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg' 'PostEffect_Blur_2D_fp.cg' using profile: UKNOWN Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg' 'PostEffect_Bloom_vp.cg' using profile: 'arbvp1' Loaded resource 'PostEffect_Bloom_vp.cg' in 45 ms 'PostEffect_Bloom_fp.cg' using profile: UKNOWN Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg' ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'! 'PostEffect_Motion_vp.cg' using profile: 'arbvp1' Loaded resource 'PostEffect_Motion_vp.cg' in 57 ms 'PostEffect_Motion_fp.cg' using profile: UKNOWN Could not find a working profile for cg file ''! CG ERROR : The profile is not supported. ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' ERROR: Couldn't load 'PostEffect_Motion_fp.cg'! RendererPostEffects created 'ShadowExtrude_vp.cg' using profile: 'arbvp1' Loaded resource 'ShadowExtrude_vp.cg' in 42 ms 'Diffuse_Color_vp.cg' using profile: 'arbvp1' Loaded resource 'Diffuse_Color_vp.cg' in 41 ms Renderer3D created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Added resource directory 'textures' Added resource directory 'models' Added resource directory 'fonts' 'Fallback01_Diffuse_Light_p1_vp.cg' using profile: 'arbvp1' Loaded resource 'Fallback01_Diffuse_Light_p1_vp.cg' in 55 ms 'Fallback01_Diffuse_Light_p2_vp.cg' using profile: 'arbvp1' Loaded resource 'Fallback01_Diffuse_Light_p2_vp.cg' in 48 ms 'Fallback01_Diffuse_Light_Spot_p2_vp.cg' using profile: 'arbvp1' Loaded resource 'Fallback01_Diffuse_Light_Spot_p2_vp.cg' in 45 ms Loaded resource 'Normalization' in 70 ms Loaded resource 'core_spot_negative_reject.png' in 1 ms Loaded resource 'woodbox.JPG' in 43 ms Loaded resource 'woodbox.mat' in 262 ms Loaded resource 'woodbox.dae' in 283 ms Loaded resource 'misc_rect.jpg' in 125 ms Loaded resource 'material_floor_bump.jpg' in 167 ms Loaded resource 'misc_rect.mat' in 293 ms Loaded resource 'misc_rect.dae' in 303 ms Loaded resource 'core_falloff_linear.png' in 1 ms Loaded resource 'Spotlight.tga' in 22 ms ERROR: Couldn't create material 'misc_flare.mat' ERROR: Couldn't create material 'misc_flare2.mat' Loaded resource 'verdana.ttf' in 315 ms -------------------------------------------------------- Game Running -------------------------------------------------------- Rendering ZBuffer: Pass: 0 Setting vertex program: 'Diffuse_Color_vp.cg'/90450320 Binding new Setting vertex buffer: 88850048 Setting model matrix: [15.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 15.000, 0.000] [0.000, 0.000, 0.000, 1.000] Drawing ----------------- Setting vertex buffer: 88786144 Setting model matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.600] [0.000, 0.000, 1.000, 0.000] [0.000, 0.000, 0.000, 1.000] Drawing ----------------- Pass: 1 Setting vertex buffer: 88850048 Setting model matrix: [15.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 15.000, 0.000] [0.000, 0.000, 0.000, 1.000] Drawing ----------------- Setting vertex buffer: 88786144 Setting model matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.600] [0.000, 0.000, 1.000, 0.000] [0.000, 0.000, 0.000, 1.000] Drawing ----------------- Rendering Occlusion Queries: Rendering Lighting: -----Light Light2/88795168 ------ Cliprect entire screen Setting vertex progam: 'ShadowExtrude_vp.cg' Rendering shadow for 'pPlaneShape1' Setting vertex buffer 88850048 Drawing front and back separately. Rendering shadow for 'pCubeShape1' Setting vertex buffer 88786144 Drawing front and back separately. Pass: 0 Setting blend mode: Replace Setting channel: A Setting vertex program: 'Fallback01_Diffuse_Light_p1_vp.cg'/88786384 Binding new Setting light properites Setting fragment program: 'Internal_Bump' /88848376 Binding new Setting texture: 0 / 90451512 : 'Normalization' Setting texture: 1 / 88828632 : 'material_floor_bump.jpg' Setting texture: 2 / 88947064 : 'Attenuation' Setting vertex buffer: 88850048 Setting model matrix: [15.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 15.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (-0.266667 : 3.000000 : -0.266667) LightDirMul (0.750000 : 0.050000 : 0.750000) Drawing ----------------- Setting fragment program: 'Internal_Diffuse' /88764848 Binding new Setting texture: 1 / 0 : NULL Setting vertex buffer: 88786144 Setting model matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.600] [0.000, 0.000, 1.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (-4.000000 : 2.400000 : -4.000000) LightDirMul (0.050000 : 0.050000 : 0.050000) Drawing ----------------- Pass: 1 Setting blend mode: DestAlphaAdd Setting channel: RGBA Setting vertex program: 'Fallback01_Diffuse_Light_p2_vp.cg'/88804320 Binding new Setting light properites Setting fragment program: NULL Setting texture: 0 / 90450984 : 'woodbox.JPG' Setting texture: 2 / 0 : NULL Setting model matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.600] [0.000, 0.000, 1.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (-4.000000 : 2.400000 : -4.000000) LightDirMul (0.050000 : 0.050000 : 0.050000) Drawing ----------------- Setting texture: 0 / 88794064 : 'misc_rect.jpg' Setting vertex buffer: 88850048 Setting model matrix: [15.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 15.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (-0.266667 : 3.000000 : -0.266667) LightDirMul (0.750000 : 0.050000 : 0.750000) Drawing ----------------- -----Light /88836072 ------ Cliprect pos: (187, 252) size: (612, 347) Setting vertex progam: 'ShadowExtrude_vp.cg' Rendering shadow for 'pPlaneShape1' Drawing front and back separately. Pass: 0 Setting blend mode: Replace Setting channel: A Setting vertex program: 'Fallback01_Diffuse_Light_p1_vp.cg'/88786384 Binding new Setting light properites Setting fragment program: 'Internal_Bump' /88848376 Binding new Setting texture: 0 / 90451512 : 'Normalization' Setting texture: 1 / 88828632 : 'material_floor_bump.jpg' Setting texture: 2 / 88947064 : 'Attenuation' Setting model matrix: [15.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 15.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (0.200000 : 2.000000 : 0.000000) LightDirMul (1.250000 : 0.083333 : 1.250000) SpotLightViewProj Drawing ----------------- Pass: 1 Setting blend mode: DestAlphaAdd Setting channel: RGBA Setting vertex program: 'Fallback01_Diffuse_Light_Spot_p2_vp.cg'/88781720 Binding new Setting light properites Setting fragment program: NULL Setting texture: 0 / 88794064 : 'misc_rect.jpg' Setting texture: 1 / 88790856 : 'Spotlight.tga' Setting texture: 2 / 90451248 : 'core_spot_negative_reject.png' Setting model matrix: [15.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 15.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (0.200000 : 2.000000 : 0.000000) LightDirMul (1.250000 : 0.083333 : 1.250000) SpotLightViewProj Drawing ----------------- -----Light Light1/88838864 ------ Cliprect entire screen Setting vertex progam: 'ShadowExtrude_vp.cg' Rendering shadow for 'pPlaneShape1' Drawing front and back separately. Rendering shadow for 'pCubeShape1' Setting vertex buffer 88786144 Drawing front and back separately. Pass: 0 Setting blend mode: Replace Setting channel: A Setting vertex program: 'Fallback01_Diffuse_Light_p1_vp.cg'/88786384 Binding new Setting light properites Setting fragment program: 'Internal_Bump' /88848376 Binding new Setting texture: 0 / 90451512 : 'Normalization' Setting texture: 1 / 88828632 : 'material_floor_bump.jpg' Setting texture: 2 / 88947064 : 'Attenuation' Setting vertex buffer: 88850048 Setting model matrix: [15.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 15.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (0.200000 : 4.000000 : 0.133333) LightDirMul (0.937500 : 0.062500 : 0.937500) Drawing ----------------- Setting fragment program: 'Internal_Diffuse' /88764848 Binding new Setting texture: 1 / 0 : NULL Setting vertex buffer: 88786144 Setting model matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.600] [0.000, 0.000, 1.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (3.000000 : 3.400000 : 2.000000) LightDirMul (0.062500 : 0.062500 : 0.062500) Drawing ----------------- Pass: 1 Setting blend mode: DestAlphaAdd Setting channel: RGBA Setting vertex program: 'Fallback01_Diffuse_Light_p2_vp.cg'/88804320 Binding new Setting light properites Setting fragment program: NULL Setting texture: 0 / 90450984 : 'woodbox.JPG' Setting texture: 2 / 0 : NULL Setting model matrix: [1.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.600] [0.000, 0.000, 1.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (3.000000 : 3.400000 : 2.000000) LightDirMul (0.062500 : 0.062500 : 0.062500) Drawing ----------------- Setting texture: 0 / 88794064 : 'misc_rect.jpg' Setting vertex buffer: 88850048 Setting model matrix: [15.000, 0.000, 0.000, 0.000] [0.000, 1.000, 0.000, 0.000] [0.000, 0.000, 15.000, 0.000] [0.000, 0.000, 0.000, 1.000] Light (0.200000 : 4.000000 : 0.133333) LightDirMul (0.937500 : 0.062500 : 0.937500) Drawing ----------------- Rendering Diffuse: Rendering Skybox: Rendering Transperant: Fetching Occlusion Queries Result: Done fetching queries -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 0.154107 -------------------------------------------------------- User Exit -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- Destroyed resource 'woodbox.JPG' Destroyed resource 'woodbox.mat' Destroyed resource 'woodbox.dae' Destroyed resource 'Normalization' Destroyed resource 'core_spot_negative_reject.png' Destroyed resource 'Fallback01_Diffuse_Light_p2_vp.cg' Destroyed resource 'Fallback01_Diffuse_Light_p1_vp.cg' Destroyed resource 'Fallback01_Diffuse_Light_Spot_p2_vp.cg' Destroyed resource 'misc_rect.jpg' Destroyed resource 'material_floor_bump.jpg' Destroyed resource 'misc_rect.mat' Destroyed resource 'misc_rect.dae' Destroyed resource 'Spotlight.tga' Destroyed resource 'core_falloff_linear.png' -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- Destroyed resource 'PointLight2D' Destroyed resource 'ShadowExtrude_vp.cg' Destroyed resource 'Diffuse_Color_vp.cg' Destroyed resource 'PostEffect_Blur_vp.cg' Destroyed resource 'PostEffect_Bloom_vp.cg' Destroyed resource 'PostEffect_Motion_vp.cg' -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with tilesets Destroyed resource 'verdana.ttf' Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics HPL Exit was successful!